![]() Digital audio needs to be compressed in order to maintain a ROM size less than 8 MB. The 16 bits console audio driver was written by SplinterGU, that provides 3 compressed digital audio voices. this console version is one of the most challenging things I never performed. ![]() Megadrive/Genesis is a completely different nightmare, while STE computer has 4 MB of RAM, the 16 bits console only has 64 KB of video RAM (around 52 KB available for scenario and sprites), that needs to allocate a 320x208 framebuffer, in order to display almost the same high detailed scenarios as NeoGeo version, and the incredible huge amount of sprites at same time. ![]() Running at 50 frames per second.Ītari STE version makes usage of custom sprite routines, extremely efficient but memory hungry ones. A good quality Metal Slug port for Atari STE computer, and Megadrive / Genesis as well.
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